Game Rules
We will not tolerate cheats! We will not tolerate cheat calling or abusive behaviour towards anybody! (tell a marshal that is what they are there for!)
We will not tolerate blind firing!
The marshals word is final and arguing will not be tolerated!
3 strikes and your out:
1st time you will be warned.
2nd time you will leave the game (for at least 30 mins)
3rd time you will leave the event, and be banned from any future events at THE COMPOUND.
IF YOU HAVE ANY PROBLEMS INFORM A MARSHAL IMMEDIATELY, NOT HOURS LATER WHEN NOTHING CAN BE DONE!
HITS:
When Hit, a player must leave the playing area as quickly as possible with one hand raised in the air above their head whilst continuously calling “dead man walking”.
Dead men can not talk and will be deemed as poor conduct.
FPS LIMITS:
AEGs/GBB Rifle/Sniper/Machine Gun/Pistol = maximum 328 FPS with .2g BBs.
All weapons will be chronographed before commencement of play with 0.20g bb’s and random chronographing will take place throughout the event. Please ensure your weapons is within the limits as any weapon found to be over the FPS limit must be placed back in the player’s vehicle or left in the event office until the end of the event. No exceptions will be made.
Any player found trying to cheat the chrono will be immediately removed from the event.
SINGLE SHOT ONLY INSIDE BUILDINGS
You may fire full auto in too/out of a building, but must switch to semi once you are in a building.
AMMO LIMITS:
No loose ammunition is to be carried –all ammo must be carried in magazines, however loose ammunition can be stored at you’re team’s regeneration point and you can replenish your ammo as and when required throughout the day at regen.
ASSAULT WEAPONS/SMGs: There is no mid-cap magazines limit and a maximum of 2 high-caps magazines in total for your primary weapon (to be shown at chrono prior to game on).
SUPPORT WEAPONS: 1 Full Box Magazine (Maximum size of 3000 rounds). P.S.: You not aloud to use box/drum mags on assault weapons like AKs, M4s etc.
SNIPERS/PISTOLS: There is NO magazine limit.
BANG RULE:
We do not enforce the BANG rule, but you may use it at your discretion, we do however expect common sense at close ranges!
GRENADES:
Kill radius of within 5m/15ft. Hard cover rule applies.
We will not tolerate blind firing!
The marshals word is final and arguing will not be tolerated!
3 strikes and your out:
1st time you will be warned.
2nd time you will leave the game (for at least 30 mins)
3rd time you will leave the event, and be banned from any future events at THE COMPOUND.
IF YOU HAVE ANY PROBLEMS INFORM A MARSHAL IMMEDIATELY, NOT HOURS LATER WHEN NOTHING CAN BE DONE!
HITS:
When Hit, a player must leave the playing area as quickly as possible with one hand raised in the air above their head whilst continuously calling “dead man walking”.
Dead men can not talk and will be deemed as poor conduct.
FPS LIMITS:
AEGs/GBB Rifle/Sniper/Machine Gun/Pistol = maximum 328 FPS with .2g BBs.
All weapons will be chronographed before commencement of play with 0.20g bb’s and random chronographing will take place throughout the event. Please ensure your weapons is within the limits as any weapon found to be over the FPS limit must be placed back in the player’s vehicle or left in the event office until the end of the event. No exceptions will be made.
Any player found trying to cheat the chrono will be immediately removed from the event.
SINGLE SHOT ONLY INSIDE BUILDINGS
You may fire full auto in too/out of a building, but must switch to semi once you are in a building.
AMMO LIMITS:
No loose ammunition is to be carried –all ammo must be carried in magazines, however loose ammunition can be stored at you’re team’s regeneration point and you can replenish your ammo as and when required throughout the day at regen.
ASSAULT WEAPONS/SMGs: There is no mid-cap magazines limit and a maximum of 2 high-caps magazines in total for your primary weapon (to be shown at chrono prior to game on).
SUPPORT WEAPONS: 1 Full Box Magazine (Maximum size of 3000 rounds). P.S.: You not aloud to use box/drum mags on assault weapons like AKs, M4s etc.
SNIPERS/PISTOLS: There is NO magazine limit.
BANG RULE:
We do not enforce the BANG rule, but you may use it at your discretion, we do however expect common sense at close ranges!
GRENADES:
Kill radius of within 5m/15ft. Hard cover rule applies.
MEDIC RULES:
First time at the Compound we will introduce new unique medic rules. Every team, depends on numbers will have a one or two medics. If get you hit, you have a 2 minutes bleedout time and you can call for a medic. The every medic will be carring a pouch with three different cards so you have to pick one of them without looking into it. If you pick a GREEN (rejoin) card, you will be back in a game straight away. If you pick a RED (bleedout) card, you will go straight to the respawn point. If you will pick a BLACK (medivac) card, it means you and a medic are dead, go back to the respawn point.
First time at the Compound we will introduce new unique medic rules. Every team, depends on numbers will have a one or two medics. If get you hit, you have a 2 minutes bleedout time and you can call for a medic. The every medic will be carring a pouch with three different cards so you have to pick one of them without looking into it. If you pick a GREEN (rejoin) card, you will be back in a game straight away. If you pick a RED (bleedout) card, you will go straight to the respawn point. If you will pick a BLACK (medivac) card, it means you and a medic are dead, go back to the respawn point.